The primary mission of DirectX 12 is to elevate and improve the quality of graphics rendering in Window systems. In order to ensure that they deliver exceptional performance and graphical fidelity, this software optimizes the utilization of powerful hardware components. The work of the GPU is to render everything from lifelike game environments to the smooth playback of high-definition videos.
This software can take full advantage of contemporary GPUs which are the center of any graphics-intensive operation. It also improves the rendering of graphics, audio and multimedia content. This tool is not only a software framework but also a multimedia API suite necessary for harnessing the abilities and capabilities of modern GPUs (Graphics Processing Units).
Due to the large number of APIs, it supports, this tool serves as a fundamental building block of many applications in the gaming and multimedia creation industry. This software is therefore a collection of applications programming interfaces (APIs) responsible for handling tasks in the multimedia sector. This software is a successor of DirectX 10 and is largely applicable in games, graphics applications as well as video playback software. Microsoft Company is responsible for the development and release of DirectX 11 on October 2009.